

Although the tire modeling in rFactor is better when done by a competent modding group (see NAGT mod or Formula BMW), but is rare to find. The most enjoyable to drive right out of the box would be GT Legends with GTR2 next. If I had pick a single tire model I like the most 'on paper' it would be LFS (they model tire flex at the least). Those "feelings" have little to nothing to do with the tire-model or the realism of the physics engine. What you guys are "feeling" is the fictional values in the Force Feedback programming which will vary wildly between sims, settings, and obviously wheels manufactures. Basically, none come anywhere near modeling a tire, let alone a tire under the strains and stresses of auto-racing. They do not model rubber elasticity, tread deformation, sidewall flex, friction, graining, etc. This is the same tire model that iRacing uses today (sorry guys, this is sad but fact) and models less than half with ISI does.Īll tire values in all games lack 90% of real-world tire values.

NR4-2003 (same base physics as GPL) was released with some amount of tire modeling, though still no where near what ISI does in rFactor. GPL did not model tires at all, just blocks of 'stone' at the end of suspension pieces. rFactor is the next generation of that physics engine and more advanced, though in small steps.

ISI licensed the use of that engine to Simbin to create GTR1, GTR2, RACE07, and all their addons. Herunterladen Einträge Benutzer online 583 1 Mitglied und 582 Besucher - Rekord: 9.426 Benutzer ( 22. Die Elise wurde dort rausgelöst und zum Teil stark verändert (Physikdaten). GTR1 and GTR2 are all built from the same ISI physics engine as the older EA Sports F1 games. Scheibenwischer' Version 1.3 Der Mod basiert auf dem 'GTR2 for Evolution-Mod'.
